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Clickteam fusion 2.5 character creation
Clickteam fusion 2.5 character creation




clickteam fusion 2.5 character creation

This property defines how the object behaves when it is colliding with another object. The mass of the object is calculated by the engine from the surface of the object and from the density.

clickteam fusion 2.5 character creation

A dense object will be heavier, and therefore more difficult to move when colliding with other objects. This property contains the density of the object, a number from 0 to 100. A value of 0 will make the object rotate forever, a value of 100 will make it stop instantly. This property allows you to slow down the rotation of the object on its axis. A positive value will make it turn counter-clockwise. A negative value will make your object turn clockwise. Indicate in this property the strength of the motor. The object will rotate on its axis, the speed depending on the force of the motor. This property allows you to apply the force of a motor to the object. The offset is automatically rotated taking into account the angle property. A different value will make your object hang on the axis.

clickteam fusion 2.5 character creation

If it is set to zero, the axis will be set at the center of mass. The offset is automatically rotated taking into account the angle property.Īs for the previous property, this property contains the position at which to set the axis in the object. This property contains the position at which to set the axis in the object. A value of zero will make your object balance forever, a value greater than zero will slowly stop the balancing movements. This property contains the damping value of the joint. The axis is created from this location in the direction of the angle. When the frame starts, the object is created at the location you dropped it in the frame. It only has meaning when the length is greater than zero. This property contains the angle of creation of the axis. A non-null length will make your object balance like a pendulum. A length of zero will make your object rotate around an axe pinpointed in its center. This property contains the length of the axis in pixels.






Clickteam fusion 2.5 character creation